Exalted Quick Notes

Character Creation:

Attributes 8/6/4
Caste Abilities plus 5 favored abilities
Abilities 28 dots in abilities (10 must be in caste and favored)
Specialties 4 dots
Backgrounds 7 dots
Charms 10 charms
Virtues 5 virtues
Essence starts at 2
Willpower starts at 5
Essence Pools Personal ([essence x3] + Willpower), Peripheral ([essence x7] + Willpower + [sum of all virtues])
Bonus Points 18 bonus points
Intimacies up to (Willpower + Compassion) to start

Bonus Point Expenditure Chart:

Trait………Cost
Attribute…….4
Ability………2 (1 if a favored or caste ability)
Background……1 (2 if the background is being raised above 3)
Specialty…….1 (2 per 1 if in a favored or caste ability)
Virtue……….1
Willpower…….1
Essence ……..7
Charms……….4 (3 if in a favored or caste ability)

Defense Value Calculations

Dodge DV [Dex + Dodge + Essence(2+ rating only)]/2
Parry DV [Dex + (Ability: usually martial arts or melee) + Defense of weapon]/2
Mental DV [Willpower + Integrity + Specialization + Essence]/2

Experience Point Expenditure Chart:

Trait Increase……….Cost……….Training Times
Attribute……….rating x 4……….(rating) months
Favored or caste ability……….(rating x2) – 1………..immediate
Out of caste ability……….rating x 2……….(rating) weeks
Essence (to 3)………..rating x 8……….immediate
Essence (above 3)……….rating x 8………..(rating) months
Virtue………..rating x 3………..immediate
Willpower………..rating x 2………..immediate
New Trait………..Cost………..Training Times
Ability………..3………..3 weeks
Specialty………..3……….3 weeks. Max three per Ability, but you can purchase the same specialty multiple times.
Favored/Caste Charm………..8………..(Minimum Ability) days
Out of Caste Charm………..10………..(Minimum Ability + Minimum Essence) days
Non-Solar Charms………..16………(Minimum Ability + Minimum Essence) weeks. Eclipse Caste only: includes spirit Charms and Charms of other Exalted types.
Spell (Occult Caste)………..8………..(Spell circle) weeks
Spell (Out of Caste)………..10………..(Spell circle) weeks

Performance Charms Created by Subtle Dragonfly

King Of Masks Technique

Cost: Special

Duration: Special

Type: Simple

Minimum Performance: 3

Minimum Essence: 1

Prerequisite Charms: None

Through the use of this Charm, the Exalted weaves a complicated false identity around herself. The identity is complete with a detailed history and natural personality traits. Mere conversation cannot detect any flaws in the identity. In fact, the infallibility of the identity is perfect until the Exalted chooses to drop the façade or she is faced with an investigative intellect that is likewise Charm-enhanced. King of Masks Technique provides no resistance to interrogation techniques.

When invoking the Charm, the Exalted crafts a back-story for herself and her player makes a Intelligence + Performance roll, adding one automatic success for each mote of Essence she chooses to invest. The total number of successes is the number of successes an investigator must achieve to see through the false identity, but this can never exceed twice the character’s Intelligence + Performance pool. Only Charm-enhanced Investigation rolls will reduce this pool of successes, but all such investigations are cumulative. The Fair Folk and beings with Essence higher than the character are immune to the effects of this Charm.

At the time of an identity’s creation, the Exalted may spend one experience point to make the identity permanent. The character may resume a permanent identity at any time by spending half as many motes of Essence as she originally spent creating the identity. Persistent investigators can wear away at and eventually destroy permanent identities. If an identity is pierced, then the experience point is lost. Permanent identities can be investigated even when the character is not using them. Motes of Essence spent creating a permanent identity are not committed after the identity is first “put aside,” but whenever the character resumes the identity, the Essence she pays to resume it is committed while she uses the identity.

This Charm cannot be used to mimic specific individuals. It can only create fictional identities. An Exalted may have as many permanent identities as she has points of permanent Essence.

Impenetrable Identity

Cost: 10+ motes, 1 experience point

Duration: Special

Type: Simple

Minimum Performance: 5

Minimum Presence: 3

Minimum Essence: 2

Prerequisite Charms: King of Masks Technique

Impenetrable Identity is initially identical to King of Masks Technique, but with some significant enhancements. First of all, while using Impenetrable Identity, the Exalted becomes the role he has chosen. While the Charm is in effect, he consciously and even subconsciously believes he is the role he has adopted. Interrogation techniques that do not have a magical basis are useless for discovering the Chosen’s true identity because the character has no idea that he is not his cover identity.

When invoking the Charm, the Exalted crafts a back-story for himself and makes a Intelligence + Performance roll, adding two automatic successes for each moth of Essence, beyond the base cost of 10, she chooses to invest. As with King of Masks Technique, the number of successes can never exceed twice the character’s Intelligence + Performance pool. Normal investigation and interrogation is useless against Impenetrable Identity, and when Charm-enhanced interrogation or investigation is used to attack an Impenetrable Identity, only half the investigator’s successes, rounded down, count for reducing the success pool.

At the time the Charm is invoked, the Chosen may set any number of conditions that will automatically restore her original identity. This can include a time period, arrival at a specific location, spoken key words or any other triggering event that the character chooses to specify prior to assuming the Impenetrable Identity. There can be as many triggering conditions as the character wishes, and if they are at all complex, they should be written down to prevent disputes. The identity also ends automatically if anyone can pierce it and prove it to be false. When the identity ends, it is gone forever, and the experience point is lost.

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Exalted Quick Notes

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